Retro – The Stimuleye Blog http://blog.thestimuleye.com blogazine Wed, 17 Jan 2018 13:47:39 +0000 en-US hourly 1 https://wordpress.org/?v=4.7.29 EYE 2 EYE: la lutte de l’amour http://blog.thestimuleye.com/2011/03/12/eye-2-eye-la-lutte-de-lamour/ http://blog.thestimuleye.com/2011/03/12/eye-2-eye-la-lutte-de-lamour/#respond Sat, 12 Mar 2011 09:35:21 +0000 http://thestimuleye.com/?p=98 Caroline Daily interview of Antoine Asseraf about “La Lutte de L’Amour” (The Struggle of Love), the SS2011 film he made for Erotokritos.

Caroline Daily: what is the first film which made an impression on you ?

Antoine Asseraf: The most striking memory for me is David Lynch’s Lost Highway.
It was my first Lynch, and the mix of glamour and goth, the changes in personality, the concept of looping, free intepretation, all left me without voice.

With David Lynch, there is always a staggering artistic direction, a mix of architecture, music, design and casting which create entirely novel worlds.

In a different register, there is also Danny Boyle’s Trainspotting, which left a mark because it’s such a violent film, but with an “english” type of violence – very different from the hollywood violence to which i had grown accustomed.

La Lutte De L'Amour

La Lutte De L'Amour

cd: this film for erotokritos is filled with references to classic cinema, what are your cult movies ?

Well of course Lost Highway, you can find in “La Lutte De L’Amour” the splitting of personality between the blonde and the brunette, who may or may not be the same woman…

There is also a film I had seen for a class on cinema which had struck me by how conceptual it was : Suture, where the main character is perceived by the other characters as white is played by a black actor, which creates a very disturbing offset between the spectators and the film’s characters. I attempted to do something similar in “La Lutte De L’Amour” with the voice-overs, which get gradually describe the image less and less.

I really love all types of films, but as strange as it may seem, the films that have followed me around the most are the ones I saw dozens of times as a teenager, and therefore not necessarily great classics… My classics are rather “The Addams Family,””Addams Family Values,””Priscilla Queen Of The Desert,” the films of John Waters and early Almodovar. Very kitsch, very camp comedies, whose one-liners still make me laugh. I think that’s why I couldn’t resist making a cheesy joke with “skull” and “skullhead.”

cd: why a struggle ? what is the message of this film which seems like a double-edged sword, between lightness and madness ?

At the heart of this film, there are Erotokritos’ moodboards, with pictures from Godard’s “Contempt,” but also the imaginary universe of his brand and above all, his name. The name “Erotokritos” comes from a famous epic poem of the Greek renaissance, and means more or less “struggle of love.” So I imagined that this could be the title of a Nouvelle Vague film about the vagaries of a Parisian couple…
It seemed essential to have a contrast, a tension (between “love” and “struggle”), to avoid falling into something too honeyed or too “costume drama.”

La Lutte de L'Amour

La Lutte de L'Amour

cd: for this film and in general, what are your sources of inspiration ?

For this film my point of departure was the trailer for Contempt.

 Each detail was thought out. With this short, I wanted to do something rich, that you could watch several times, noticing new details with each viewing. I’m a bit of graphic designer, so for the lettering, I used the actual letters of LE MEPRIS to write LA LUTTE DE L’AMOUR, while the conceptual discrepancy between voice and visual spoke to my advertising side.

Inspiration comes from all over, and sometimes it’s difficult to concentrate on one thing, so I try to ask myself very down-to-earth questions : “what do we need,” “what are the strengths of the brand, the actors, the clothes,” “what tools are available.” It’s a bit the “Robert Rodriguez school of filming” : we have a car, two horses, a riffle and a belly-dancer – what kind of film can we build with all that ?

Lutte de L'Amour

cd: what are your next projects ?

Well, there is the The Stimuleye.
I’m working on a series of interviews between Maria Luisa and different designers : Rick Owens, Haider Ackermann.
I’m working on a project for Viktor & Rolf’s Flowerbomb perfume.
I have to finish this Buto-inspired film, filmed in December.
And I just did the creative direction for a series of fashion films for Armani, which should come out soon…

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PIXIFOLY http://blog.thestimuleye.com/2011/03/11/pixifoly/ http://blog.thestimuleye.com/2011/03/11/pixifoly/#respond Fri, 11 Mar 2011 09:33:56 +0000 http://thestimuleye.com/?p=34 For many years now I’ve had this image permanently burned into my retina, visions of a kids’ television show centering around a giant TV screen-cum-arena showing video games in which people would “dive”.  But it seemed so ancient that I couldn’t really identify its source…

With the recent obsession with Tron, and the upcoming opening of the Gaîté Lyrique digital center in Paris (more on that later), this visual memory of mine has resurfaced…

The source: Pixifoly, a segment on TF1 channel’s “Vitamine” children’s show, which ran between 1983 and 1984.

For better context, imagine that Starcade, the first video-game related TV show premiered in the USA in 1981,
TRON was released in 1982, and the NES didn’t go west until 1986…
I was 4 years old when I saw PIXIFOLY, and yet it got stuck in my head.

The basic premise of PIXIFOLY was “TRON, for kids, in front of a live audience, every week.”
Every wednesday afternoon, an audience composed entirely of children would gather on the set with the show’s hosts, facing a giant screen set into the ground.
One of the hosts would step onto the screen and be immersed into a videogame world full of adventure.

Each episode used a different videogame, a real game made for the consoles of the times – Commodore 64, Spectrum ZX, Atari, etc. – and showed the hosts “playing” with it using a giant pogo joystick.  But because at the times videogames were a bit of a marginal subject, especially for the number one public channel in France, videogaming was not the core of the show, just a cutting-edge way of mise-en-scène for a kids adventure show:

Not only were the credits one of the first 3D (“images de synthèse”) sequences at the time, but most of the show relied on the revolutionary Paintbox graphics postproduction system to mix live footage of the hosts with game footage.  Space invaders, scuba diving, kung fu fighting, Aztec adventures — the video game was but a starting point on which the producers built their storylines, adding extra characters, costumes and props into the mix. The favorite trick would be to have the characters “fly” on top of flight simulator backdrop.

In a way, the video game was a cheap, ready-made set for the PIXIFOLY adventures.

Watching some of the excerpts, I couldn’t help but think that some of the more “creative” episodes were almost hallucinogenic, but also wondering what it must have been like to be one of the kids in the audience. Video games felt intimidating (I remember urging my cousins to play the NES for my entertainment, terrified at the idea of playing myself) so I imagine it wasn’t a  problem for the kids to watch the hosts “play” for them.
The show’s most exciting parts, however, were the moments when characters would enter or emerge from the screen — moments which were never experienced live but fabricated afterwards with keying and blue screen techniques.

How disappointing it must have been.
Today, we are accustomed to special effects, to the televised experienced being superior to the live experience.
We expect things we experience to be re-cut, re-mastered, enhanced.
We don’t even need to pull back the curtain to know there is a Wizard of Oz manipulating the scene.

But in1983, as jaw-dropping as it was to see PIXIFOLY on TV, as a live event it was probably a first step on the road to disenchantment.


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