MATT PYKE AND FRIENDS: that idea of foreverness

MATT PYKE AND FRIENDS: that idea of foreverness
April 26, 2011 rene

MATT PYKE AND FRIENDS: that idea of foreverness

The future is back.

That’s the impression you get from Matt Pyke’s new show at Gaîté Lyrique, Paris’ brand new digital creation center. Mutating monsters, illuminated silences, evolving creatures, disintegrating dancers, glowing trees… Pyke and his friends from the studio Universal Everything use every corner of new-old parisian theater to make your head swirl. Literally.


Meet Matt Pyke. Photo by René Habermacher

ANTOINE ASSERAF: I noticed everything is looping, there is no beginning and no end. What as your intention with that?

MATT PYKE: One of the reasons for the looping is we’re really interested in the idea of infinity and how it creates video artworks which don’t really have a narrative story to them.

We’re creating almost a video sculpture, a state of mind or a trance-like situation: for example where dancers that are continually struggling up the wall to get to the sound or the giant walking monster in TRANSFIGURATION which is walking forever and nobody knows where he is going.

It’s that idea of foreverness and how you can use video to do that as an artwork that never stops: everything is almost like a machine that is going and going…

Matt Pyke & Friends : Super-Computer-Romantics

Sometimes you have some very un-digital elements like drawing.

I studied drawing and painting at art school and still find it very important to have a pencil as well as a computer. All of the artworks were based on drawings originally. The archive of the Gaîté Lyrique has a collection with all the working drawings from all the artpieces.

In the exhibition, the one called SEVENTY SIX SEEDS was entirely created through drawing but influenced by the more recent years where i’ve been working with people who use codes. The drawings are very much influenced by digital processes and the shapes that code make.

We’ve made an iPhone application that gave me kind of genetic instructions of what type of seed what type of plant to draw every morning- so it’s a way of using technology to control me, control my pencil.

MATT_PYKE_SEEDS
Works in Progress: left Matt Pykes drawings for SEVENTY SIX SEEDS inspired after an iPhone application.
Images Courtesy of Matt Pyke

Do you code and program yourself or are you trying to bring that kind of “old school” thinking into that?

I intentionally do not code and program myself. I tried to learn and found it did not suit me, so I focus on the conceptual side of things and the visual side of things in terms of art direction and creative direction and come up with the initial seed idea and then work with programmers who are genuinely experts or super talent in their field.

I think one important thing is, by me not understanding code, that my ideas are not restricted to what is possible.

How did you first started playing around with this digital universe?

One of my first influences was partly due to my brother learning to write electronic music when he was very young, so we got interested in music technology. It was just before the Mac really arrived in the 80’s – he got his first sampler when he was around 10 and twas trying to make beats.

I’ve always been interested in the forefront of something: the forefront of music or the one of science. Technology is always been ahead in terms of CGI in Hollywood films and using the power of a laptop to create digital music or animation. I think I just get excited by these new tools emerging. Every year there seems to be a new, more powerful tool that Steven Spielberg or James Cameron work with and we can use a few days later. (laughs)


Matt Pyke by Matt Pyke.

I feel like in the 90’s the people were very excited about the future and the digital arts and things like this, but then it had kind of taken a back seat in the last decade were people were more looking backwards.It seems now people are looking more ahead again and say: what can we do that has not been done?

That is something we’ve talked about a lot recently is how there is obviously a lot of negativity in the world at the moment about with what is happening in Libya or Syria or the economy and the environments. Naturally bad news is what sells papers but I think on the other side of that we see technology as something very playful and something you can use to create very positive, utopian experiences and it’s really something that can save mankind. That is something I really wanted to explore in our work is how you can create this super positive energy and use it to hopefully influence the people who visit the exhibition. Because it’s kind of celebrating how technology can enhance your life.

Going back to the vote against technology: there is a big movement of paper-craft design and all these — because I studied painting and drawing originally, my heart still lies in handmade and analogue processes. My studio is in the nature in the North of England, is very much part of me and what I see — I don’t live in a big design city kind of environment.

But I think there is always action and reaction. At the moment we see it as “let’s try and do something which is in reaction to this kind of organic and analogue approach and try to do something with technology that excites people and does not feel it’s about closed-circuit TV and surveillance and all this kind of negative things.”

Poster for "Matt Pyke and Friends" exhibition.

Do you know the work of Nick Cave- not the singer but the other Nick Cave- the artist?

Yeah I saw it recently — it’s amazing! really really nice!

What is its called? SOUNDSUITS! I tell you where I got the idea from for TRANSFIGURATION:

Originally it was used for MTV, but the idea came from searching on Google images for “fur”, CGI-fur, and I found one image which is some random test from some crazy tech-forum image of a guy who got a stick man and wrapped some fur around him. Just this really tiny CGI test and we thought lets take that small experiment or test and turn it into this kind of bold living thing for MTV. From that we took the part which is the most popular across the web and turn that into more a story of evolution for the gallery. But recently I saw on twitter someone mentioning Nick Caves SOUNDSUITS- and I was like: Ahhh interesting parallel! What I really like about that is the fact that two people have come to a similar direction, his is analog and ours is digital. But it’s very very hard to make something completely original and unique these days;

It’s great because they are almost the same thing but because they are in a different medium they don’t give out the same vibe at all.

Yeah i’d love to see them- I know he is based in Chicago. I’ve seen the films and images on the web. It’s just nice to see these parallels…

CHANEL invited Universal Everything to create a series of video artworks in response to the 5 codes of Mademoiselle Chanel.

Do you actually have things that actually function interactive? I mean there is some interaction in the sound room system…

That is a good question the interactive one, because people have asked us a lot is, as we’re in a digital gallery, if we’re making interactive works, and I think I would not really call myself an interactive artist or a designer. There are certain things we’ve done with real time video mirrors and things like that but generally I prefer the word “participation” where you can involve the audience in some way even if that is them just standing there in a trance watching it or dancing to it in the Petite Salle or the Chambre Sonore…

I actually started posing…

Yeah — it’s great! That is what we predicted what people would do. It’s a subtle way of creating some interactions.

But I would prefer to leave the interactive design to the super talented interactive designers out there and us to focus more  on the video-sculpture and audio-reactive kind of world that we live in.

There always seems to be a big expectation for digital things to be interactive and I quite like the idea, personally as a member of the audience, that you don’t have too work hard.

Some of your pieces have an intelligence to them, they do react but they react with each other…

They interact with themselves! Yeah they are more self absorbed! (laughs)

MATT PYKE & FRIENDS
Until May 27, 2011
La Gaîté Lyrique
3 rue Papin, 75003 Paris
Curated by Charlotte Léouzon

Matt Pyke / Universal Everything / Everyone Forever

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